This is second to last installment over Ground/SEAD mission over Suursaari area. The general plan is laid out HERE if you like to read the general plan before googling the video.
Typhoon is the thoroughbred, well at least the most optimized, A2A platform of the the HX bunch. To be clear every platform in the bunch can do everything pretty well, but the optimization is where the devil truly lies. But as with all modern fighters the HX-winner is supposed to be able to do everything “well enough” to be a feasible platform in most eventualities.

As I told in Rafale post earlier The optimization in Typhoon is quite evident: Canards are quite small and way to the front, as compared to Rafale and Gripen, and also there is way more wing area (50-51,2 m2 depending on source, Rafale has 45,7 m2 and Gripen 30 m2) to give lift and maneuverability to platform. The cross-play with wing area, maneuverability, carrying capacity, and service ceiling is complex one, but as a rule of a thumb lighter plane with bigger wings can go higher, than heavy one with stubby wings. But wings cause drag as they create lift, so it really is not a straightforward exchange. For our purpose, Typhoon can go highest of the HX-candidates, almost to 20km, and thus has corresponding advantages on missile ranges. (Again, rule of a thumb: Every 6km of height, double the range of a A2A missile.)

Although in this scenario there is not really need for Meteors or any other A2A missiles, they are as always carried. Another intresting point in simulation is that Command Modern warfare appreciates DASS as not having as good as threath library as SPECTRE or BARRACUDA. DASS does detect the threats just as far off as Rafale and Lightining do, but identifies them significantly later. (Again, commercial product, maybe 75% accurate, so not word of God.) Also what is peculiar, DASS doesn’t seem to pick up anything passively: You have to turn CAPTOR on to get contacts on VVS installations.
Never the less. Tyhoons did really good over Suursaari. This is because of outstanding performance of SPEAR EW and SPEAR 3 missiles. Granted you use a lot of them. but that is sort of the purpose of this kind of missiles: They are way cheaper than cruise missiles, they do a lot less damage, but you can saturate the air defense so that when SPEAR 3s come out rom behind the electronic warfare or jamming screen, you just don’t have enough time to take down all of them. After you have annihilated the air defense, you can use relatively cheap ordnance to dispose the rest of targets.
